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Dead cells secrets
Dead cells secrets




  1. Dead cells secrets mod#
  2. Dead cells secrets update#
  3. Dead cells secrets portable#

The gold amount for the whole level stays unchanged.

  • Secret blueprints are no longer replaced by gems when they have been found once.
  • Enigma doors (Courtyard's tower of roses, etc.) are now always open when the enigma has been solved once.
  • You can no longer grab ledges directly leading to spikes.

    Dead cells secrets mod#

  • Community suggestion Elite Shrines are now colored diferently on the map.Īdded a clear explanation of what went wrong when the loading of a mod failed.Ĭlarified what went wrong in the error report when trying to create a mod which may impact the DLC security.
  • Some teleporters in the Morass and Clock Tower will activate from further away to avoid useless backtracking. Notably with stomps and Telluric Shock.Īdded a warning before Carnivorous Plant bite.Īdded a better feedback for Rythm'n Bouzouki timing.Ĭhanged Rythm'n Bouzouki description to clarify that you can chain the last hit indefinitly given the correct timing. Small amount of damages will no longer break the ice (excepted Fire damages).
  • Community suggestion Force Shield ammo decay is now way slower before absorbing one hit.
  • The Mushroom Boi! no longer attacks when you are invisible. Reduced height of Dark Tracker hitbox to better match the animation. Improved reactivity of the crouching hitbox. Rebalanced the damage and critical values to match. Removed the interaction between the Crowbar and the breakable props.
  • Shield Bearers can now damage deployables.
  • If you want to break the ice, you'll have to use some clever jokes instead.Įnemy grenades repelled by Ice Shield freeze enemies on explosion.
  • Community suggestion Ice Armor and Ice Shield can no longer have affixes which break the ice immediatly.
  • Community suggestion Ice Armor now gives damage reduction instead of bonus damages on higher levels.
  • Community suggestion Marksman Bow can now have damage bonus affixes.
  • No more surprise hits after defrosting your Failed Experiment!
  • Frozen enemies are now interrupted in their attacks.
  • Knives Thowers now always dodge or dash once before starting to attack you.Īdded a protection to player when jumping down from one way platforms to avoid taking hits when a mob on the platform is attacking.
  • dead cells secrets

    Who the hell thought it was a good idea?!. Thrown Jerkshrooms no longer hurt you when colliding in the air. Improved Jerkshroom throwing curve to prevent direct hits from below.

  • The Bad Seed Ticks now drop five cells and some gold upon death.
  • The Bad Seed Ticks now bump slightly on attacks.
  • Improved Tick Scythes hitboxes to better hit downward.
  • The Bad Seed Mushroom Boi now break your invisibility on attack.
  • Cavern mobs' health and damage lowered in all difficulties to make up for the hell-ish bestiary down there,.
  • Dead cells secrets update#

    Update 18.3īlueprint drop chances of the new items lowered. One is available for everyone that can rise up to the ultimate challenge. Two are linked to the secrets and lore of The Bad Seed DLC.

  • Three new outfits have been added to the game.
  • The other two are accessible by everyone.Ī new feedback has been implemented for some weapons for weapon which have critical hits for a set duration. Classic achievements like "Reach the Arboretum" or more. Eight of them are related to The Bad Seed DLC. While there isn't any new mobs in the 'Bad Seed' levels, we've tweaked the numbers to make these biomes fairer. We took the opportunity of adding new mobs to re-balance the bestiary of the levels in questions.
  • The Bad Seed New lore rooms and secrets for the Arboretum and the Morass.
  • dead cells secrets

    Dead cells secrets portable#

    Portable Door: Allow you to bring a door with you - covering your back while you take care of the mobs in front of you and allowing for an elegant stun effect when you decide to turn around.Ĭompleting the Freeman' role play pack with medpacks for a true immersion. Fast brutality weapons that crits after breaking a door or a breakable prop. Crowbar (part of the 17.3 'Half-Life' pack patch). The 'common' enemy pool was getting a bit too small considering the addition of new levels, and the BC enemies were always too few and hence too repetitive for our tastes. At the time being, and until the live release, we prefer letting you unveil their exact locations and types. 3 are biome specific, 3 are dispatched through various levels at differents Boss Cells. Extended duration for powers like Wings of the Crow or Smokebomb Push enemies around you when the effect of the used active ends Oil and fire spread around when a deployable trap is destroyed Get all your arrows back when using a skill 3 new starred affixes: A grenade, a volley of arrows, or fire spreads when a deployable trap is destroyed

    dead cells secrets

    Ice, fire, bleed or poison on nearby floors or enemies when the effect of the used active ends We added 11 new affixes on active skills, aimed primarily at growing the pool of affixes available for some items that didn't have enough.






    Dead cells secrets