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Shuttle hub surviving mars wiki
Shuttle hub surviving mars wiki













shuttle hub surviving mars wiki

As a result, we have the freedom to genetically enhance our newborns and hone their already-sharp minds to a sharp point.įarms increase the Comfort of all residences in the Dome. Martianborn Colonists graduate faster in Universities and Sanatoriums and have higher chance to gain Perks from Schools.Ĭertain restrictions that still persist on Earth derived from religion and general conservatism are absent here on Mars. Unlock new crops in Farms and Hydroponic Farms that provide Oxygen and improve soil quality.įrom the salad you eat to the air you breathe, plants have a fundamental role to play for humanity well beyond Earth. This makes recycling necessary to ensure a steady water supply.

shuttle hub surviving mars wiki shuttle hub surviving mars wiki

Water on Mars is abundant, yet it is mostly underground and in a frozen state - making it, while within reach, still difficult and expensive to mine. New Spire Building: Water Reclamation System - drastically reduces the Water consumption of the Dome. Magnetic filters block ferromagnetic metal contaminants as well as weakly magnetic particles from the Martian atmosphere when inhaled by our MOXIEs, greatly increasing their efficiencies. MOXIE Upgrade (Magnetic Filtering) - Oxygen production increased by 50%. New Building: Fungal Farm - An out-Dome building that produces Food.

shuttle hub surviving mars wiki

"They say once you grow crops somewhere you've officially colonized it." Large in-Dome building which is more work-efficient and requires no Power. With its mechanical simplicity and applicability to any point on Mars's surface, the Water-Vapor Adsorption Reactor technology can extract water directly from the Martian atmosphere. Moisture Vaporator Upgrade (Hygroscopic Coating) - Water production increased by 50%. The Biotech field deals with food production, life support and medicine. Whatever appears in slots 7 and 8 always cost 3,000 Research each. Whatever technologies appear in the first two slots cost 1,000 Research each. Research costs are by slot, not by technology. Players will also receive a reward for their efforts, such as a permanent benefit to the colony or a breakthrough technology that would have otherwise been unavailable. The narrative sometimes branches and mysteries often have more than one possible ending. Playing through a mystery takes quite a while even on the fastest game speed. forbidding contact with Earth or altering drone behavior

  • Changes to existing gameplay mechanics - e.g.
  • Buildings with unique visuals and gameplay effects.
  • Interactive objects in the world that affect colonies.
  • Here are a few the unique elements that can be introduced by a mystery: Mysteries more often than not are centered on strange phenomena and alien artifacts.Įach mystery features unique visual and gameplay elements and some of these have a dramatic impact on playthrough. Even though the mystery is chosen this early, it will not start until much later, usually after players are done with early-game problems and have developed their colony for several hours. Players will be prompted to choose which one at the start and can also opt to play a random one. Only one of the several available mysteries can be active during each game. Mysteries are long, epic scripted sequences of events that tell an interactive and often fantastic story.















    Shuttle hub surviving mars wiki